![]() ![]() ![]() We have our d-bounds as always because we don’t want people to spam it, and then we have our remote event. Inside our local script, we have our variable which references the right punch animation and then we have the script.parent, humanoid and then the user input service which is going to be the key code we press to fire or trigger that animation. ![]() I’m going to be renaming that to R punch because it’s right punch. Paste your animation ID that you just saved into there that you just exported. Inside of that local script, we’re going to add an animation object. Inside of starter player and starter character scripts, go ahead and add a local script.If you want to change it, if you want anything lower or higher just change that number right there. Anytime this remote event is going to be triggered, the damage that the punch does is going to be an x amount. Inside of our script, we have our variable which references our remote event punch inside of replicated storage. Now inside of server script service, we’re going to go ahead and add a script.They’ll be able to see the punch (that’s what a remote event is). Our remote event is anytime a player presses a key to do the animation or the punch, everybody in the server will be able to see it. Inside of Replicated Storage, we’re going to add a remote event, and I’m going to be renaming that to punch.Feel free to delete the dummy, we really don’t need it anymore. Go ahead and open the link up and then you only want to copy those numbers so that we can paste it inside of our script. Then we’re going to export our animation, submit it, and then take note of the animation asset id. Once you have that open, and you can move the limbs to however you want to animate it, make sure to set the animation priority to action.The animation name doesn’t really have any kind of effect to the script or anything, it’s just for you to take note of. You can name your animation editor folder to whatever you want, I’m just gonna do right because it’s the right punch for me. I’m going to teach you guys how to make a fairly simple combat system, more of a right punch.What’s up everyone welcome to buzzygames, my name is BuzzyGamesBeth and today I’ll be teaching you how to make a combat system in Roblox studio! How To – Make Group Only Areas in Roblox Studio ![]()
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